Expansion Denied
After exposing the Plastic King, the individual requested permission from Mickey Mouse authority to visit other cities.
He knew the network did not stop at one location—it extended further.
The answer?
A very confident, well-fed “no.”
Who made that decision remains unclear.
But one thing is certain: it worked beautifully in favor of the criminal network and the elite.
The Game Must Continue
The elite, after all, had no intention of ending the game.
This was not just any game—it was a gambling game, where everyone wanted to win, and no one had any moral objections to the methods.
Use women? Fine.
Use manipulation? Perfect.
Use the devil himself? Why not, as long as the odds improve.
Ethics, as always, were considered an optional feature.
Declaring Victory… Too Early
After several months, they suddenly announced that the game was over—and that the individual had won.
A surprising declaration.
And technically correct.
But there was one small problem:
they did not like the result.
Winning is only acceptable when they are the winners.
The Sneaky Move
Since the outcome was unacceptable, they decided on a more creative approach.
They told the individual that the game was over, hoping he would lower his guard.
The idea was simple:
Wait until his defenses drop…
Then attack.
A strategy as old as betrayal itself, but still very popular in the plastic kingdom.
The Masonic Triangle
Behind the scenes, the three geniuses—the Plastic King, the Plastic Prince, and the Dummy Warlock—formed what can only be described as a perfect triangle of manipulation.
- The Dummy Warlock would play the villain
- The Plastic King would present himself as the hero
- The Plastic Prince would act as the innocent messenger
A beautifully coordinated performance.
The Condition
The message delivered by the little prince was simple:
The Dummy Warlock agreed to let the individual win…
On one condition.
He would be allowed to slap the individual once—to “balance things out,” since he claimed the individual had “slapped him many times.”
A truly inspiring interpretation of justice.
The Setup
They knew exactly what they were doing.
They knew the individual would never accept such a condition.
They knew he would refuse to let anyone touch his dignity.
And that refusal was the real goal.
Because once he refused, they could use it as an excuse to delay the money.
Even better, the Plastic Prince could step in and accuse the individual of being difficult, even responsible for the delay, simply because he insisted on preserving his dignity.
A masterpiece of twisted logic.
The Roles They Chose
In this brilliant plan:
- The Plastic King—who betrayed both the individual and the values he pretended to represent—became the savior
- The Plastic Prince—who helped orchestrate the plan—became the innocent mediator
- The Dummy Warlock—who wanted to take the individual’s money—became the victim seeking justice
And the individual?
He became the problem.
The Real Goal
Yes—the money.
If they managed to humiliate the individual or compromise his dignity, they could win some or all of his money.
That was the real game.
Not justice.
Not truth.
Just profit through humiliation.
The Final Outcome
And what about the individual—the one who never asked to be part of this game?
He was labeled:
- Difficult
- Responsible for the Dummy Warlock’s tears
- The reason for the delay
A very convenient narrative.
Walking Away
In the end, the result was exactly what you might expect.
The individual left Mickey Mouse Land once again.
He did not allow the Hog—or any of them—to touch his dignity.
Not only because his dignity is worth more than their money,
but because he understood something they hoped he wouldn’t:
The first compromise is never the last.